Artificial Intelligence And Games

Springer
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9783319875767
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ISBN13:
9783319875767
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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.


  • | Author: Georgios N. Yannakakis, Julian Togelius
  • | Publisher: Springer
  • | Publication Date: Jun 04, 2019
  • | Number of Pages: 360 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 3319875760
  • | ISBN-13: 9783319875767
Author:
Georgios N. Yannakakis, Julian Togelius
Publisher:
Springer
Publication Date:
Jun 04, 2019
Number of pages:
360 pages
Language:
English
Binding:
Paperback
ISBN-10:
3319875760
ISBN-13:
9783319875767