Researching Virtual Play Experiences: Visual Methods In Education Research (Digital Education And Learning) - 9783030786960

Palgrave Macmillan
SKU:
9783030786960
|
ISBN13:
9783030786960
$139.06
(No reviews yet)
Condition:
New
Usually Ships in 24hrs
Current Stock:
Estimated Delivery by: | Fastest delivery by:
Adding to cart… The item has been added
Buy ebook
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.


  • | Author: Chris Bailey
  • | Publisher: Palgrave Macmillan
  • | Publication Date: Oct 13, 2022
  • | Number of Pages: 404 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 303078696X
  • | ISBN-13: 9783030786960
Author:
Chris Bailey
Publisher:
Palgrave Macmillan
Publication Date:
Oct 13, 2022
Number of pages:
404 pages
Language:
English
Binding:
Paperback
ISBN-10:
303078696X
ISBN-13:
9783030786960