Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

Packt Publishing
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9781788830102
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ISBN13:
9781788830102
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The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows which can be used to create interactive 3D content. With Unity you can scaffold your way from the basics and make a game without coding. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.


  • | Author: Dr Edward Lavieri
  • | Publisher: Packt Publishing
  • | Publication Date: Mar 22, 2018
  • | Number of Pages: 336 pages
  • | Language: English
  • | Binding: Paperback
  • | ISBN-10: 1788830105
  • | ISBN-13: 9781788830102
Author:
Dr Edward Lavieri
Publisher:
Packt Publishing
Publication Date:
Mar 22, 2018
Number of pages:
336 pages
Language:
English
Binding:
Paperback
ISBN-10:
1788830105
ISBN-13:
9781788830102